Expedition Diviner
Creature — Merfolk Wizard
Mana Cost:
{3}{U}
CMC 4
Colors:
U
Power / Toughness:
3 / 2
Set:
Foundations Jumpstart (J25)
Rarity:
Common
Standard
Commander
Flying As long as you control another Wizard, this creature has "When this creature dies, draw a card."
"Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil."
Deck Archetypes
Tribal
Midrange
Provides card draw on death with Wizard synergy, fitting tribal decks and midrange strategies that value card advantage…