Expedition Diviner

Expedition Diviner

Creature — Merfolk Wizard
Mana Cost: {3}{U} CMC 4
Colors: U
Power / Toughness: 3 / 2
Set: Foundations Jumpstart (J25)
Rarity: Common
Standard Commander
Flying
As long as you control another Wizard, this creature has "When this creature dies, draw a card."
"Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil."
Deck Archetypes
Tribal Midrange
Provides card draw on death with Wizard synergy, fitting tribal decks and midrange strategies that value card advantage…