Give // Take

Give // Take

Sorcery // Sorcery
Mana Cost: {2}{G} // {2}{U} CMC 6
Colors: G U
Set: Dragon's Maze (DGM)
Rarity: Uncommon
Standard Commander
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
//
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
Deck Archetypes
Combo Tokens
The fuse mechanic and ability to add +1/+1 counters or remove them makes it a key combo piece, especially in token gene…