Hinterland Hermit // Hinterland Scourge

Hinterland Hermit // Hinterland Scourge

Creature — Human Werewolf // Creature — Werewolf
Set: Dark Ascension (DKA)
Rarity: Common
Standard Commander
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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This creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Deck Archetypes
Stompy Group Hug
The transform mechanic based on spell counts and blocking ability fits Stompy and Group Hug archetypes that use conditi…