Act on Impulse

Act on Impulse

Sorcery
Mana Cost: {2}{R} CMC 3
Colors: R
Set: Magic 2015 (M15)
Rarity: Uncommon
Standard Commander
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
""You don't want to know what happens after I put on the goggles.""
Deck Archetypes
Ramp Mill
Exiles top cards and allows playing them, fits Mill and Ramp as it enables card access and potential mana acceleration.