Armed // Dangerous

Armed // Dangerous

Sorcery // Sorcery
Mana Cost: {1}{R} // {3}{G} CMC 6
Colors: G R
Set: Dragon's Maze (DGM)
Rarity: Uncommon
Standard Commander
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
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All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
Deck Archetypes
Combo Spellslinger
The fuse mechanic and dual effects allow for combo-like interaction, and the ability to grant double strike and force b…