False Dawn

False Dawn

Sorcery
Mana Cost: {1}{W} CMC 2
Colors: W
Set: Apocalypse (APC)
Rarity: Rare
Standard Commander
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Deck Archetypes
Ramp Storm
Adds white mana and allows spending white mana as any color, enabling ramp and storm strategies by increasing mana avai…